include('shared.lua')



function ENT:Draw()

	local color = self:HealthFrac() * 255
	
	self:SetColor( color, color, color, 255 )
	
	self.Entity:DrawModel()

end

function ENT:Team()
	local Skin = self:GetSkin()
	
	if Skin <= 5 then
		return Team.RED
	end
	
	return Team.BLUE
end